Easier to Learn & Understand: Clearer tooltips, labels and channeled ability UI to help you understand combat and make decisions in the moment.Ĭheck out our Dev Diary below for more of an overview!.A More Fluid Combat Experience: Improvements for the original 3 styles to modernise them closer to Necromancy.Damage Consistency: Improvements to Critical Strike and the damage ranges of abilities so that you are more consistently in control and less at the mercy of RNG. Hit Chance is Gone: Accuracy now impacts damage rather than chance to hit, removing splashing from RuneScape, Never miss an Ultimate again!.It quickly became clear that players wanted to see similar improvements come to the other styles of combat to bring them up to speed and so this combat update project was born.Īfter 4 months of player-partnered testing and feedback through our Combat Beta, we're finally ready to release this update on March 4th 2024! We'll be getting into all the details below, but for the TL DR among you, here's a brief summary of the most noticable changes you'll experience once it launches: It quickly became clear there was a big desire to see many of these improvements make it to the other styles - and so, the big Core Combat Update project was born! With the release of our 4th combat style 'Necromancy', we made several improvements to how it's combat functioned under the hood as a potential template to modernise combat. Combat has always been one of the core aspects of Runescape, touching areas across the game - from questing to slayer through to bigger challenges like bossing.
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