![]() ![]() Not all modifiers in the game are additive some things like events have multiplicative modifiers which can be quite tricky when making the calculators without knowing the behind the scenes formulas. It is extremely few people that have the mathematical skills, game knowledge for calculators to reverse calculate the things that the game just does in the background. I have spent months making the guide and associated calculators. To be totally honest it is quite a massive undertaking to take such a project on. Sorry i do not play the game any longer so unfortunately i do not plan on updating it and the people who did contact me to continue future updates did not do so despite having full editing access. I do not think it is possible to put up a formula that takes every possible enemys layout into account so therefore i will refer to the statement "peak damage intake is in the beginning of a battle - by preventing massive spawn flooding you lessen damage intake and stand higher chance of success". This inherently means your fighters are not required to do as much damage because they are not shot down as often. The blitzkrieg buys a ton of time to do damage to the buildings that actively take down your fighters or spawn defenders that may kill your zooks. If your saboteurs are getting overwhelmed too fast due to complicated layout then use a decoy tactic to distract enemy defenders while the guerillas continue wrecking everything. then i place my guerilla, blitz and rally tactic him to a missile silo to get that down first. I usually place a machine gunner in the opposite end of where i want to place my first guerilla because that way the forest defenders will rush to the machine gunner. So if quick and using many of them then the first might take 3 whereas the next few will take 2 and the last ones may only take one before the blitzkrieg is over. Well generally one guerrilla is able to take on average 2-3 defensive buildings in the 14 seconds of blitzkrieg if used right. I can be contacted directly on discord goat#5291 if you have questions, ideas or input. Simply put this guide is available only due to the pure dedication of the community.Īre you a genius at google sheets and wish to contribute? please look at the notes in the end where it states what calculators still needs to be made. Other work has been meticulously calculated by alliances who knows more about a given field than myself. Some things are simply undocumented and has had to be verified by people close or working with BHG. The guide has been a collaborative work from a multitude of alliances over several weeks - and the work is an ongoing effort in the live document to gather information for players of all types. optimization (includes interactive calculators to assist planning). ![]() Read the full guide on every aspect from: ![]()
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